Pushmobile

March 3, 2018

The Church of Jesus Christ of Latter Day Saints
10555 Mills Rd., Houston, TX 77070

A pushmobile derby is a race using cars built by a Cub Scout den and their parents and powered by the Cub Scouts.  This gives the boys and parents an opportunity to work on a project together, and allows the boys to practice together and build teamwork, which are both very important in Scouting! Six boys work together as a team to push their pushmobile through the course to the finish line at this annual district event.

Registration

Registration is done by the den or pack leadership. Groups of less than six boys will be combined with other dens to form a team. The highest-ranking boy will determine the rank for the team. Scouts whose pack is not attending pushmobile can attend, but the parent must verify with the pack leadership before registering. Sibling teams can also race; sibling teams can be mixed ages up to age 10.

Registration opens in February. Patches are only guaranteed for those who pre-register. 

Typical Cost: 

        Registration fee $8.50 for the first Scout and $7 for each additional Scout
  Late registration (onsite after March 2, 2017)   $10 per Scout (check payable to SHAC)

Contacts

For questions, contact the Kim Ho at miss.kim.ho@gmail.com or the district activities chair.

Schedule

    9:00 am Check-in and car inspection (arrive at 8:30 if not pre-registered)
  9:00 am Volunteers check-in at registration table and get assignments
  9:45 am Opening
  10:00 am    Races begin

Volunteers

Each pack is responsible for supplying two volunteers for the entire event (packs can make substitutions, if necessary). These volunteers will help with timing, line judging, clean up, etc. The event cannot occur without this help, so we thank you in advance.

Check-in

Please designate one adult to register/check-in at the registration table for the entire den, and one adult to take the car through inspection. The rest of the team should meet in the pit area for each rank. One adult from pre-registered teams must still check-in to pick up patches.

What to Bring

  • Field uniform (Scout uniform) or activity uniform (any Scout t-shirt)
  • Closed toed shoes appropriate for running
  • Bicycle helmet   *new for 2017
  • Long sleeves and long pants or elbow and knee pads  *new for 2017
  • Pushmobile (one per den)
  • BSA Health and Medical form for every participant
  • Appropriate clothing for any weather (e.g., rain gear, jacket)
  • Insect repellent
  • Sunscreen and hat
  • Water
  • Optional: snacks, 5-gallon bucket for Scouts to sit on, camera, chairs for adults

Awards

Awards will be given to 1st to 3rd places in all ranks. Certificates will be given for cars in categories such as best design, most unique, most patriotic, did our best.

Event Rules

Please read all the rules carefully and ensure that all racers are fully informed of the rules. Print rules by scrolling to the bottom of the page and clicking on Printable View.

Race Course

Each course will consist of two lanes marked in three segments.  The width of each lane will be one or two parking spaces wide depending on the available space.  Each segment is approximately 20-30 yards in length. Two boys will be stationed at the start of each segment - one boy will be the driver and the other will be the pusher for that one segment. At the half waypoint, the car will be turned around and the boys will reverse their roles as driver and pusher.  Winners of each race will be announced and the winners will continue until there is a final winner for each rank using the double elimination system.

Race Day Rules

  • If the team has boys from multiple ranks, the highest-ranking boy will determine the rank for the team.
  • Each car will be checked for length, width, front end and steering compliance specifications as outlined above.
  • Cars shall remain in the pit unless instructed to move to the race line by a race official.
  • The six boys who start a heat must finish it - no substitutions are allowed during a single race.
  • All six boys must be the pusher and rider with the riders becoming the pushers on each segment of the return trip after the car is turned at the end of the course.
  • Every team must have its own car (cars cannot be shared among teams).
  • Teams should designate an adult to assist with the staging. One adult is allowed at the start line, one at each of the hand off points and one at the turnaround (end of the track).The adult at the starting line is solely responsible for telling the judge that the team is ready.The other adults (hand off and turnaround points) can instruct the racers but may not physically help.The team will be disqualified if an adult touches the car or boys during the race.
  • There will be no spectators at the start/finish line or along the side of the track. This is for the safety of the team and the spectator.  Adults may not run in the lanes, sidelines, or touch the cars.
  • Both axles of the car must completely cross the end line before the car is turned around. 
  • Cars must stop with wheels within five feet of the exchange lines.  The judges will disqualify teams who exchange too far away from the line.
  • Cars should not cross over the sidelines.Minor crossovers on the sidelines will not be subject to disqualification.However, judges will use their discretion to determine disqualification of teams who are steering out of control or in an unsafe manner.
  • Races will be run double elimination.
  • If a team misses its race, the race will not be rerun.
  • Keep in mind that it is possible for a car to lose its first two races and be eliminated at that point.In order to avoid having a disappointed Cub, if a team has more than 6 boys, the rotation needs to be set up so that all boys get to participate by the second race.
  • Any disputes about what lane a car is to run in will be resolved with a coin toss.

Car Specifications

  • The pushmobile is to be made by Cub Scouts, parents, and leaders.
  • If a car does not meet requirements, it will not be permitted to race. No exceptions. If you choose to use an old car, please make sure that it is made to the current specifications. Consideration will NOT be given for “but it passed last year.”
  • Length (axle to axle): 60" maximum, 42" minimum
  • Axle width (outside tire to outside tire): 48" max, 24" minimum
  • Front axle must be secured to frame with nuts and bolts so not to work loose. A steering block must be installed on the frame (1/8" inch is highly suggested) on the front axle to limit steering (for safety purposes, so racer does not run over anyone)
  • Steering will be done with both hands and feet using a rope fastened to the front axle and feet resting on the front axle. No other steering method will be permitted.
  • Wheels: wheel/tire combination shall not exceed 16" outside diameter
  • Wheels must be secured with cotter pins, double nuts, or lock nuts.
  • Construction: cars need to be made of wood, assembled with screws or nuts and bolts. No nails will be permitted on any part of the car and no cars made of pipe of any kind.
  • Brakes are NOT allowed.
  • Seat: must have a sturdy seat with a backrest (seat belts not required or recommended).
  • Push bar: must be installed at back of the pushmobile high enough for the boys to push comfortably and far enough back so boys will not trip over rear axle while pushing. If the push bar is made of pipe or tubing then the ends must have safety covers.
  • Check the internet or the Cub Scout “How to” Book for ideas. 

Once vehicles are inspected and parked in the pit, no entry into the pit by any Scout or adult is allowed. Please keep the Scouts out of this area.

Photographs    

Notice!  Please be advised that promotional videotaping/photography may be in progress at any time at an event. Your entrance constitutes your agreement that Soaring Eagle has the right to reproduce your likeness in videography/photography for promotion (e.g., publications, internet, newspaper).

Cub Scout Spirit

We want to encourage everyone to show their Cub Scout spirit. Each pack should be prepared to lead the crowd with a song and a cheer. Cheer for your teammates, cheer for your pack! Let’s make this a fun event!

Scouting Safely

Safety is Your Responsibility posterThe BSA's Commitment to Safety is ongoing and we want you to know that the safety of our youth, volunteers, staff, and employees cannot be compromised. BSA Guide to Safe Scouting policies must be followed and all participants must follow youth protection guidelines at all Scouting events. Highlights include:

  • Two-deep leadership on all outings required.  
  • No one-on-one contact between adults and youth members. 
  • The buddy system should be used at all times. 
  • Discipline must be constructive.

Youth Protection Guidelines     Guide to Safe Scouting     Enterprise Risk Management

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