March 30, 2019
St. Matthew the Evangelist Catholic Church
9915 Hollister St.
Houston, TX 77040
A pushmobile derby is a race using cars built by a Cub Scout den and their parents and powered by the Cub Scouts. This gives the Scouts and parents an opportunity to work on a project together, and allows the Scouts to practice together and build teamwork, which are both very important in Scouting! Six Scouts work together as a team to push their pushmobile through the course to the finish line at this annual district event.
To print the page, scroll to the bottom and click on Printable View.
Registration is done by the den or pack leadership. Groups of less than six Scouts will be combined with other dens to form a team. The highest-ranking Scout will determine the rank for the team. Scouts whose pack is not attending pushmobile can attend, but the parent must verify with the pack leadership before registering.
Registration is done online with credit card, electronic check or PayPal. Council refund policy.
||$8.50 for the first Scout and $7 for each additional Scout
||Late registration (after 3/28/19)
||$13.50 for the first Scout $12 for each additional Scout
||$18 per Scout; patches are not guaranteed.
For questions, contact the Kim Ho at firstname.lastname@example.org Phone: 713-835-2432 or the district activities chair.
||Check-in and car inspection (arrive at 8:30 if not pre-registered or need help with creating teams)
||Volunteers check-in at the registration table and get assignments
Each pack is responsible for supplying two volunteers for the entire event (packs can make substitutions, if necessary). These volunteers will help with timing, line judging, clean up, etc. The event cannot occur without this help, so we thank you in advance.
Please designate one adult to register/check-in at the registration table for the entire den, and one adult to take the car through inspection. The rest of the team should meet in the pit area for each rank. One adult from pre-registered teams must still check-in to pick up patches.
What to Bring
- Field uniform (Scout uniform) or activity uniform (any Scout t-shirt)
- Closed toed shoes appropriate for running
- Bicycle helmet
- Long sleeves and long pants or elbow and knee pads
- Pushmobile (one per den)
- BSA Health and Medical form for every participant
- Appropriate clothing for any weather (e.g., rain gear, jacket)
- Insect repellent
- Sunscreen and hat
- Optional: snacks, five-gallon bucket for Scouts to sit on, camera, chairs for adults, cash (small bills) to buy snacks from the concession stand
Awards will be given to 1st to 3rd places in all ranks. Certificates will be given for cars in categories such as best design, most unique, most patriotic, did our best.
Please read all the rules carefully and ensure that all racers are fully informed of the rules. Print rules by scrolling to the bottom of the page and clicking on Printable View.
Each course will consist of two lanes marked in three segments. The width of each lane will be one or two parking spaces wide depending on the available space. Each segment is approximately 20-30 yards in length. Two Scouts will be stationed at the start of each segment - one Scout will be the driver and the other will be the pusher for that one segment. At the half waypoint, the car will be turned around and the Scouts will reverse their roles as driver and pusher. Winners of each race will be announced and the winners will continue until there is a final winner for each rank using the double elimination system.
Race Day Rules
- If the team has Scouts from multiple ranks, the highest-ranking Scout will determine the rank for the team.
- Each car will be checked for length, width, front end and steering compliance specifications as outlined above.
- Cars shall remain in the pit unless instructed to move to the race line by a race official.
- The six Scouts who start a heat must finish it - no substitutions are allowed during a single race.
- All six Scouts must be the pusher and rider with the riders becoming the pushers on each segment of the return trip after the car is turned at the end of the course.
- Every team must have its own car (cars cannot be shared among teams).
- Teams should designate an adult to assist with the staging. One adult is allowed at the start line, one at each of the handoff points and one at the turnaround (end of the track). The adult at the starting line is solely responsible for telling the judge that the team is ready. The other adults (handoff and turnaround points) can instruct the racers but may not physically help. The team will be disqualified if an adult touches the car or Scouts during the race.
- There will be no spectators at the start/finish line or along the side of the track. This is for the safety of the team and the spectator. Adults may not run in the lanes, sidelines, or touch the cars.
- Both axles of the car must completely cross the end line before the car is turned around.
- Cars must stop with wheels within five feet of the exchange lines. The judges will disqualify teams who exchange too far away from the line.
- Cars should not cross over the sidelines. Minor crossovers on the sidelines will not be subject to disqualification. However, judges will use their discretion to determine the disqualification of teams who are steering out of control or in an unsafe manner.
- Races will be run double elimination.
- If a team misses its race, the race will not be rerun.
- Keep in mind that it is possible for a car to lose its first two races and be eliminated at that point. In order to avoid having a disappointed Cub, if a team has more than six Scouts, the rotation needs to be set up so that all Scouts get to participate by the second race.
- Any disputes about what lane a car is to run in will be resolved with a coin toss.
If a car does not meet requirements, it will not be permitted to race. No exceptions. If you choose to use an old car, please make sure that it is made to the current specifications. Consideration will NOT be given for “but it passed last year.”
- The pushmobile is to be made by Cub Scouts, parents, and leaders. No premade chassis or motorized parts are allowed.
- Length (axle to axle): 60" maximum, 42" minimum
- Axle width (outside tire to outside tire): 48" max, 24" minimum
- Front axle must be secured to frame with nuts and bolts so not to work loose. A steering block must be installed on the frame (1/8" inch is highly suggested) on the front axle to limit steering (for safety purposes, so racer does not run over anyone)
- Wheels/Tires: Must be between 4” and 12”. Solid or pneumatic wheels are acceptable.
- Wheels must be secured with cotter pins, double nuts, or lock nuts.
- Construction: cars should be made of wood, assembled with screws or nuts and bolts. Cars out of PVC will be allowed, but warned that they usually do not make it through all races, and you cannot access your car in the pit once races have begun.
- Seat: must have a sturdy seat with a backrest (seatbelts not required or recommended).
- Push bar: must be installed at back of car high enough for the Scouts to push comfortably and far enough back so Scouts will not trip over rear axle while pushing. The pushbar should not be made out of metal. If the push bar is made of pipe or tubing then the ends must have safety covers.
- Steering mechanism should not be made out of metal and must limit the turn radius of the car. Steering play must not exceed 10 degrees in any direction (this is a case of less is better)
- Check the internet or the Cub Scout “How to” Book for ideas.
Once vehicles are inspected and parked in the pit, no entry into the pit by any Scout or adult is allowed. Please keep the Scouts out of this area.
Notice! Please be advised that promotional videotaping/photography may be in progress at any time at an event. Your entrance constitutes your agreement that Soaring Eagle has the right to reproduce your likeness in videography/photography for promotion (e.g., publications, internet, newspaper).
Cub Scout Spirit
We want to encourage everyone to show their Cub Scout spirit. Each pack should be prepared to lead the crowd with a song and a cheer. Cheer for your teammates, cheer for your pack! Let’s make this a fun event!
The BSA's Commitment to Safety is ongoing and we want you to know that the safety of our youth, volunteers, staff, and employees cannot be compromised. BSA Guide to Safe Scouting policies must be followed and all participants must follow youth protection guidelines at all Scouting events. Highlights include:
- Two-deep leadership on all outings required.
- No one-on-one contact between adults and youth members.
- The buddy system should be used at all times.
- Discipline must be constructive.
Youth Protection Guidelines Guide to Safe Scouting Enterprise Risk Management
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